Containment Room, Art Test: n-Space

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At the time I had not modeled a significant amount of low-poly work, as much as it did appeal to me. I enjoy the challenge of effectively portraying an idea while pushing the limitations; additionally, the limitations of less technically advanced hardware being less time consuming… mmh. Only allowing me more time to dig deeper and build more. (^o^) Also, low-poly work( done properly) can be very educational as a more primal form of 3d art. Kevin Kutsch, my art director while at Semi Logic, though that all 3d artists should be proficient at such for that reason.
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