Containment Room, Art Test: n-Space

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At the time I had not modeled a significant amount of low-poly work, as much as it did appeal to me. I enjoy the challenge of effectively portraying an idea while pushing the limitations; additionally, the limitations of less technically advanced hardware being less time consuming… mmh. Only allowing me more time to dig deeper and build more. (^o^) Also, low-poly work( done properly) can be very educational as a more primal form of 3d art. Kevin Kutsch, my art director while at Semi Logic, though that all 3d artists should be proficient at such for that reason.
Hue: Pixel Painter models

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Here are a few low-poly( for the DS) models that I made for Hue: Pixel Painter, while at n-Space. The car and lil robot were designed by Tom Virtuoso, with the train and one-eyed, feeler-arm bot by me. Looking back, I’d say even though I modeled and textured Tom’s designs from scratch- they definitely held his inspiration. With the train and bot coming after they seemed to embody much more of my gritty style, which I’m not sure was a good thing. oh, well… (._.)
propose
…so, catering to my perfectionist mentality, or rather productively coping with, I have set up this blog. This is where I may simply throw up to the web, with less hindrances… mmh. As disastrous as it may sound, I hoping to catch grand, though rough, ideas before they are flushed, forever gone, into slow metabolism.

