S E A N D I N W I D D I E

Containment Room, Art Test: n-Space


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At the time I had not modeled a significant amount of low-poly work, as much as it did appeal to me. I enjoy the challenge of effectively portraying an idea while pushing the limitations; additionally, the limitations of less technically advanced hardware being less time consuming… mmh. Only allowing me more time to dig deeper and build more. (^o^) Also, low-poly work( done properly) can be very educational as a more primal form of 3d art. Kevin Kutsch, my art director while at Semi Logic, though that all 3d artists should be proficient at such for that reason.

Written by seandinwiddie

06/09/2010 at 3:10 PM

Posted in 3d, environmental

[|||_Heavy.Cell.Industries_|||]


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An entity dwelling in the corner of mind. I’d like to take it further one day.

Written by seandinwiddie

06/09/2010 at 2:18 PM

Posted in 3d, design

Hue: Pixel Painter models


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Here are a few low-poly( for the DS) models that I made for Hue: Pixel Painter, while at n-Space. The car and lil robot were designed by Tom Virtuoso, with the train and one-eyed, feeler-arm bot by me. Looking back, I’d say even though I modeled and textured Tom’s designs from scratch- they definitely held his inspiration. With the train and bot coming after they seemed to embody much more of my gritty style, which I’m not sure was a good thing. oh, well… (._.)

Written by seandinwiddie

06/09/2010 at 1:49 PM

Posted in 3d

propose

…so, catering to my perfectionist mentality, or rather productively coping with, I have set up this blog. This is where I may simply throw up to the web, with less hindrances… mmh. As disastrous as it may sound, I hoping to catch grand, though rough, ideas before they are flushed, forever gone, into slow metabolism.

Written by seandinwiddie

06/09/2010 at 12:36 PM

Posted in Uncategorized

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